A RPG set just after the Battle of Yavin.
 
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 Gameplay: Fighting and Battle

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Torri Kayder
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Current Location: Star Destroyer Colossus: Brig
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PostSubject: Gameplay: Fighting and Battle   Sat Mar 22, 2008 11:53 am

The game is set during a time of war (It's in the name: Star wars) so obviously at some point the weapons will be un-holstered and a fight will ensue. So we will use the high tech digital "Dice." When you make a post the dice will appear above where your typing with the other post options.

Blaster Battles

For a blaster battle it works like this. The person says who there firing at and how many shots they fire at another character. Then they roll the blaster attack dice. When someone gets attacked there is an option to retaliate. The person who is attacked rolls the "Evade" dice. If the attacker rools three dice and two hits are scored, then two evade dice are rolled by ther person who was attacked. They will confirm weather a hit or miss was made.

Don't go crazy on the blasting, For example you can shoot fifty times in a post at one guy, I don't like making an in stone limit, it depends on situation, weapon type and things like that.

When you make a post with a dice option in it (Attacks, Chance cubes, stuff like that.) Try to get your post written right the first time. Re-editing your post to get a higher score isn't very ethical. If some one replies to a post that has a dice option in it, that post cannot be edited.

Space Fighting

These same procedures work for the space fighting, nows heres where it can get tricky: (This is for space fighting) If your a rebel, and an Imperial character pulls an "Imperial Attack," you pull an "Imperial Evade." It works the other way too, if your an Imperial, and a rebel pulls a "Rebel Attack." you pull a "Rebel Evade." Works the same way for everyone.

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Last edited by Jenelle Blu on Sat Mar 22, 2008 12:20 pm; edited 2 times in total
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Torri Kayder
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Number of posts : 43
Registration date : 2008-03-16

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Current Location: Star Destroyer Colossus: Brig
Credits: 10,000
Stuff: Lightsaber

PostSubject: Re: Gameplay: Fighting and Battle   Sat Mar 22, 2008 11:55 am

Blaster Example 1:

Ok, so I fire 3 shots at someone.
Torri Kayder carried out 3 launched of one Blaster Attack (Image not informed.) :
, ,

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Last edited by Jenelle Blu on Sat Mar 22, 2008 12:01 pm; edited 1 time in total
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Torri Kayder
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Number of posts : 43
Registration date : 2008-03-16

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Current Location: Star Destroyer Colossus: Brig
Credits: 10,000
Stuff: Lightsaber

PostSubject: Re: Gameplay: Fighting and Battle   Sat Mar 22, 2008 12:00 pm

Ok, I made two hits and now you would try to use the blaster evade. two to be exact.
Torri Kayder carried out 2 launched of one Blaster Evade (Image not informed.) :
,

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Torri Kayder
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Number of posts : 43
Registration date : 2008-03-16

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Current Location: Star Destroyer Colossus: Brig
Credits: 10,000
Stuff: Lightsaber

PostSubject: Re: Gameplay: Fighting and Battle   Sat Mar 22, 2008 12:08 pm

For shooting at multiple people, it works like this.

I'll shoot at Darth Vader twice.
Torri Kayder carried out 2 launched of one Blaster Attack (Image not informed.) :
,

Then I'll shoot one at Count Dooku.
Torri Kayder carried out 1 launched of one Blaster Attack (Image not informed.) :

Then I'll shoot three at the Emperor.
Torri Kayder carried out 3 launched of one Blaster Attack (Image not informed.) :
, ,

And while I'm at it I'll try to take out that royal guard standing next to him with two shots.
Torri Kayder carried out 2 launched of one Blaster Attack (Image not informed.) :
,

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Torri Kayder
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Number of posts : 43
Registration date : 2008-03-16

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Current Location: Star Destroyer Colossus: Brig
Credits: 10,000
Stuff: Lightsaber

PostSubject: Re: Gameplay: Fighting and Battle   Sat Mar 22, 2008 12:11 pm

Wow, I'm a pretty bad shot. Surprised

It's all luck. You can either hit or miss. Evade it or not. the odds of hitting or missing are 50 to 50.

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